
- #DOOM 2016 SNAPMAP HOW TO MAKE MARS SURFACE 1080P#
- #DOOM 2016 SNAPMAP HOW TO MAKE MARS SURFACE SOFTWARE#
No complaints here.Ĭan’t complain over sound effects of monsters either. And as such it’s used perfectly.Īmbient noises and effects are also really good and they compliment graphics well into creating a believable world on Mars. It shouldn’t ever take away the focus from the game, instead it should always be a supporting component. It can enhance the atmosphere when nothing is happening or just pump adrenaline in your blood during combat. The music score is really good, from somewhat depressing and dark menu music to punchy and energetic gameplay music that doesn’t really stand out in any way but does blend amazingly with the gameplay itself. New Doom is a lot less about scary moments like in Doom 3 so, sound doesn’t play such a huge role, but it’s still something worth mentioning. This is plain ol’ OpenGL! Imagine how fast it’ll be with Vulkan 🙂 I don’t know if Carmack was involved in development of this engine, but I have to say, incredible job id software! Audio And it’s not even running Vulkan as it was originally suggested. On a single freaking overclocked GTX 980. Not up to my standards where I want silky smooth V-Synced 144 fps, but it was playable. I’ve even tried it using 4K DSR and it was surprisingly playable. I’ve been playing it on a very capable overclocked hexa core with 32GB RAM and single GTX 980 at 1080 and it was absolutely flawless from start to end. It’s almost unheard of for a brand new game running on a mid-high end graphic card from last year this well.
#DOOM 2016 SNAPMAP HOW TO MAKE MARS SURFACE 1080P#
If you have a decent quad core CPU and at least GTX 970, you can expect the game to run at around 100fps at 1080p using Ultra settings. We are too used to brand new games running like crap on everything but the most ridiculous high end systems running dual GPU setups. Not many engines can brag with this, but new Doom certainly is giving that kind of vibe. Models, weapons and world are incredibly detailed, textures are sharp, lighting and post processing is beautiful and it just gives the impression it will age well. And it’s a lot brighter than Doom 3 which is probably the reason why it’s more pleasing to the eye. It looks absolutely spectacular, there are no compromises or trickery used to cut corners and make things run faster. This has always been the strongest point of Doom and it doesn’t disappoint this time around either. Lets break it down how I usually do it, starting with… Graphics It was one of those impulsive purchases and man I’m glad I’ve done it… Spotted a release date that was just few days away and thought, fuck it, I’ll just buy it. Don’t get me wrong, I’ve played it a lot because it was just so satisfying to gun down monsters, but I’ve never been a hardcore fan. I’ve never been that die hard fan of Doom franchise.
#DOOM 2016 SNAPMAP HOW TO MAKE MARS SURFACE SOFTWARE#
I’ve heard about it and how id Software is planning on making Doom 4, but I was like OK. I wasn’t really following the progress of new Doom since its announcement months and years ago.
